During some downtime around the holidays, I had some fun creating this short Lego shot in Houdini. I wanted to wrap my head around some of the quirks of using Octane Renderer inside Houdini, as well as brush up on some RBD and Pyro simulation work.
I started with the explosion, because, well... it's fun to blow stuff up. I created a basic pyro sim, then converted the active voxels to points, transferred color info via the temperature attribute, and finally built a really basic system for copying lego pieces to the points. In my first pass at the system I used 5 lego pieces.
Particle pass work in progress.